startsraka.blogg.se

Little misfortune 2
Little misfortune 2






little misfortune 2

Pursuing Benjamin, Misfortune discovers a book that explains the narrator as an other-dimensional being named "Morgo". Following his commands, Misfortune is guided through the streets of Openfields, encountering an anthropomorphic fox, whom she calls Benjamin, several times whom the narrator warns her against, and who flees when Misfortune gets too close. Misfortune accepts, and the voice tells her that her first mission is to leave the house. When she beats the game, she will be rewarded with the prize of eternal happiness. The voice invites Misfortune to play a game where she will make choices, and that "there is no right or wrong, only consequences". The narrator announces that today is the day that Misfortune will die but is surprised when Misfortune says that she can hear him. Set in 1993, 8-year-old Misfortune Ramirez Hernandez lives a sad, lonely life with her abusive parents in the outskirts of the fictional town of Openfields, Sweden. The game will also prompt the player to guide Misfortune's hand to perform certain actions or play minigames, such as fixing a broken vase or playing Whac-A-Mole. At certain points in the game the player has to make choices for Misfortune, which may trigger special animated cutscenes.

little misfortune 2

Set in a 2.5D perspective, the player may only move forward or backwards.








Little misfortune 2